There has been Games Workshop news and I’m really excited about it. They’re re-releasing Necromunda, with new models, updated rules and one would assume, some super snazzy scenery.
I imagine most people at least know of Necromunda, but for those who don’t it’s a tabletop skirmish game, played with a handful of models, over dense, multi-level scenery. The best thing about it though, is the way your gang changes over time, a result of what is essentially levelling up.
The events in each gang fight, paired with the way each individual advances, along with equipment available to you, turns each miniature into a little person, a person whose survival you can become quite invested in; at least that’s the way it was for me.
Although I haven’t played it for quite some time, at one point it was my most played game. I must’ve had hundreds of fights, spread across several gangs and although I remember all of them fondly, my favourite will always be my Escher gang, The Bloody Roses.
They were a motley assortment of ladies, who suffered a great deal of instability in the leadership department. Some were killed by my nemesis, a Van Saar gang called The Hussars. One was deposed in a leadership challenge, the woman who won being captured by the authorities some time later, never to be seen again and the last leader of the gang was about to retire when I drifted away from the game.
This is just a small sample of the stories that created themselves and played out on the table-top and I could probably write a blog several thousand words long about all of them. Necromunda was one of the greatest gaming experiences of my life. That may sound a little over the top, but it’s true.
Now I know the saying ‘You can’t go back,’ but if I can recapture even a little bit of that magic, that would be flippin’ grand.
*The contents of the original Necromunda boxed game.